| 入手了几个LCD5110,自己整理了一些5*8的ASCII码点阵。心血来潮又画了一些原创图标。共享给有需要的人使用。 
 字库文件中的字符已经按照ASCII码表顺序排列,可以直接使用字符串索引显示:
 
 LCD_draw_string("ABCDEFGHIJKLMNOPQRSTUVWXYZ[]^_`");
 LCD_draw_string("abcdefghijklmnopqrstuvwxyz{|}~");
 LCD_draw_string函数在帖末的LCD5110驱动模板中。
 无图无真相:
 
   
 
   
   //-----------------------------font.c
 
 #include
 
 const uint8 font_5_8[][5] = {
 
 /*
 * delta = SPCACE(0x20)
 */
 0x00, 0x00, 0x00, 0x00, 0x00, // SPACE
 0x00, 0x00, 0x4f, 0x00, 0x00, // !
 0x00, 0x07, 0x00, 0x07, 0x00, // "
 0x14, 0x7f, 0x14, 0x7f, 0x14, // #
 0x24, 0x2a, 0x7f, 0x2a, 0x12, // $
 0x23, 0x13, 0x08, 0x64, 0x62, // %
 0x36, 0x49, 0x55, 0x22, 0x50, // &
 0x00, 0x05, 0x03, 0x00, 0x00, // '
 0x00, 0x1c, 0x22, 0x41, 0x00, // (
 0x00, 0x41, 0x22, 0x1c, 0x00, // )
 0x14, 0x08, 0x3e, 0x08, 0x14, // *
 0x08, 0x08, 0x3e, 0x08, 0x08, // +
 0x00, 0x50, 0x30, 0x00, 0x00, // ,
 0x08, 0x08, 0x08, 0x08, 0x08, // -
 0x00, 0x60, 0x60, 0x00, 0x00, // .
 0x20, 0x10, 0x08, 0x04, 0x02, // /
 0x3e, 0x51, 0x49, 0x45, 0x3e, // 0
 0x00, 0x42, 0x7f, 0x40, 0x00, // 1
 0x42, 0x61, 0x51, 0x49, 0x46, // 2
 0x21, 0x41, 0x45, 0x4b, 0x31, // 3
 0x18, 0x14, 0x12, 0x7f, 0x10, // 4
 0x27, 0x45, 0x45, 0x45, 0x39, // 5
 0x3c, 0x4a, 0x49, 0x49, 0x30, // 6
 0x01, 0x71, 0x09, 0x05, 0x03, // 7
 0x36, 0x49, 0x49, 0x49, 0x36, // 8
 0x06, 0x49, 0x49, 0x29, 0x1e, // 9
 0x00, 0x36, 0x36, 0x00, 0x00, // :
 0x00, 0x56, 0x36, 0x00, 0x00, // ;
 0x08, 0x14, 0x22, 0x41, 0x00, // <
 0x14, 0x14, 0x14, 0x14, 0x14, // =
 0x00, 0x41, 0x22, 0x14, 0x08, // >
 0x02, 0x01, 0x51, 0x09, 0x06, // ?
 0x32, 0x49, 0x79, 0x41, 0x3e, // @
 0x7e, 0x11, 0x11, 0x11, 0x7e, // A
 0x7f, 0x49, 0x49, 0x49, 0x36, // B
 0x3e, 0x41, 0x41, 0x41, 0x22, // C
 0x7f, 0x41, 0x41, 0x22, 0x1c, // D
 0x7f, 0x49, 0x49, 0x49, 0x41, // E
 0x7f, 0x09, 0x09, 0x09, 0x01, // F
 0x3e, 0x41, 0x49, 0x49, 0x7a, // G
 0x7f, 0x08, 0x08, 0x08, 0x7f, // H
 0x00, 0x41, 0x7f, 0x41, 0x00, // I
 0x20, 0x40, 0x41, 0x3f, 0x01, // J
 0x7f, 0x08, 0x14, 0x22, 0x41, // K
 0x7f, 0x40, 0x40, 0x40, 0x40, // L
 0x7f, 0x02, 0x0c, 0x02, 0x7f, // M
 0x7f, 0x04, 0x08, 0x10, 0x7f, // N
 0x3e, 0x41, 0x41, 0x41, 0x3e, // O
 0x7f, 0x09, 0x09, 0x09, 0x06, // P
 0x3e, 0x41, 0x51, 0x21, 0x5e, // Q
 0x7f, 0x09, 0x19, 0x29, 0x46, // R
 0x46, 0x49, 0x49, 0x49, 0x31, // S
 0x01, 0x01, 0x7f, 0x01, 0x01, // T
 0x3f, 0x40, 0x40, 0x40, 0x3f, // U
 0x1f, 0x20, 0x40, 0x20, 0x1f, // V
 0x3f, 0x40, 0x38, 0x40, 0x3f, // W
 0x63, 0x14, 0x08, 0x14, 0x63, // X
 0x07, 0x08, 0x70, 0x08, 0x07, // Y
 0x61, 0x51, 0x49, 0x45, 0x43, // Z
 0x00, 0x7f, 0x41, 0x41, 0x00, // [
 0x02, 0x04, 0x08, 0x10, 0x20, //
 0x00, 0x41, 0x41, 0x7f, 0x00, // ]
 0x04, 0x02, 0x01, 0x02, 0x04, // ^
 0x40, 0x40, 0x40, 0x40, 0x40, // _
 0x00, 0x01, 0x02, 0x04, 0x00, // `
 0x20, 0x54, 0x54, 0x54, 0x78, // a
 0x7f, 0x48, 0x44, 0x44, 0x38, // b
 0x38, 0x44, 0x44, 0x44, 0x20, // c
 0x38, 0x44, 0x44, 0x48, 0x7f, // d
 0x38, 0x54, 0x54, 0x54, 0x18, // e
 0x08, 0x7e, 0x09, 0x01, 0x02, // f
 0x0c, 0x52, 0x52, 0x52, 0x3e, // g
 0x7f, 0x08, 0x04, 0x04, 0x78, // h
 0x00, 0x44, 0x7d, 0x40, 0x00, // i
 0x20, 0x40, 0x44, 0x3d, 0x00, // j
 0x7f, 0x10, 0x28, 0x44, 0x00, // k
 0x00, 0x41, 0x7f, 0x40, 0x00, // l
 0x7c, 0x04, 0x18, 0x04, 0x78, // m
 0x7c, 0x08, 0x04, 0x04, 0x78, // n
 0x38, 0x44, 0x44, 0x44, 0x38, // o
 0x7c, 0x14, 0x14, 0x14, 0x08, // p
 0x08, 0x14, 0x14, 0x18, 0x7c, // q
 0x7c, 0x08, 0x04, 0x04, 0x08, // r
 0x48, 0x54, 0x54, 0x54, 0x20, // s
 0x04, 0x3f, 0x44, 0x40, 0x20, // t
 0x3c, 0x40, 0x40, 0x20, 0x7c, // u
 0x1c, 0x20, 0x40, 0x20, 0x1c, // v
 0x3c, 0x40, 0x30, 0x40, 0x3c, // w
 0x44, 0x28, 0x10, 0x28, 0x44, // x
 0x0c, 0x50, 0x50, 0x50, 0x3c, // y
 0x44, 0x64, 0x54, 0x4c, 0x44, // z
 0x00, 0x08, 0x36, 0x41, 0x00, // {
 0x00, 0x00, 0x7f, 0x00, 0x00, // |
 0x00, 0x41, 0x36, 0x08, 0x00, // }
 0x08, 0x04, 0x08, 0x10, 0x08, // ~
 
 /*
 * Index = 0x5f
 */
 0x08, 0x08, 0x2a, 0x1c, 0x08, // ->                [0x5f]
 0x08, 0x1c, 0x2a, 0x08, 0x08, // <-                [0x60]
 0x04, 0x02, 0x7f, 0x02, 0x04, // ↑                [0x61]
 0x10, 0x20, 0x7f, 0x20, 0x10, // ↓                [0x62]
 0x15, 0x16, 0x7c, 0x16, 0x15, // ¥                [0x63]
 0x03, 0x3b, 0x44, 0x44, 0x44, // ℃                [0x64]
 0x03, 0x03, 0x7c, 0x14, 0x14, // ℉                [0x65]
 0x44, 0x28, 0x10, 0x28, 0x44, // ×                [0x66]
 0x08, 0x08, 0x2a, 0x08, 0x08, // ÷                [0x67]
 0x38, 0x44, 0x48, 0x30, 0x2c, // α         [0x68]
 0xf8, 0x54, 0x54, 0x54, 0x28, // β                [0x69]
 0x28, 0x54, 0x54, 0x44, 0x20, // ε                [0x6a]
 0x3e, 0x49, 0x09, 0x09, 0x06, // ρ                [0x6b]
 0x38, 0x44, 0x4c, 0x54, 0x24, // σ                [0x6c]
 0x40, 0x3f, 0x08, 0x08, 0x1f, // μ                [0x6d]
 0x1f, 0x08, 0x08, 0x3f, 0x40, // η                [0x6e]
 0x3c, 0x4a, 0x4a, 0x4a, 0x3c, // θ                [0x6f]
 0x58, 0x64, 0x04, 0x64, 0x58, // Ω                [0x70]
 0x44, 0x3c, 0x04, 0x7c, 0x44, // π                [0x71]
 0x30, 0x28, 0x10, 0x28, 0x18, // ∞                [0x72]
 0x30, 0x28, 0x24, 0x28, 0x30, // △                [0x73]
 0x08, 0x1c, 0x08, 0x08, 0x0e, // Enter<-[0x74]
 };
 
 
 //------------------ icon.c
 
 #include
 
 const uint8 icon[][10] = {
 
 // battery
 0x1c, 0x3e, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x3e, // battery level 0
 0x1c, 0x3e, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x3e, 0x3e, // battery level 1
 0x1c, 0x3e, 0x22, 0x22, 0x22, 0x22, 0x22, 0x3e, 0x3e, 0x3e, // battery level 2
 0x1c, 0x3e, 0x22, 0x22, 0x22, 0x22, 0x3e, 0x3e, 0x3e, 0x3e, // battery level 3
 0x1c, 0x3e, 0x22, 0x22, 0x22, 0x3e, 0x3e, 0x3e, 0x3e, 0x3e, // battery level 4
 0x1c, 0x3e, 0x22, 0x22, 0x3e, 0x3e, 0x3e, 0x3e, 0x3e, 0x3e, // battery level 5
 0x1c, 0x3e, 0x22, 0x3e, 0x3e, 0x3e, 0x3e, 0x3e, 0x3e, 0x3e, // battery level 6
 0x1c, 0x3e, 0x3e, 0x3e, 0x3e, 0x3e, 0x3e, 0x3e, 0x3e, 0x3e, // battery level 7
 
 // resistance
 0x08, 0x08, 0x3e, 0x22, 0x22, 0x22, 0x3e, 0x08, 0x08, 0x00,
 
 // capacity A
 0x08, 0x08, 0x08, 0x3e, 0x00, 0x1c, 0x2a, 0x08, 0x08, 0x00,
 
 // capacity B
 0x08, 0x08, 0x08, 0x3e, 0x00, 0x3e, 0x08, 0x08, 0x08, 0x00,
 
 // transistor
 0x00, 0x08, 0x08, 0x3e, 0x08, 0x14, 0x63, 0x00, 0x00, 0x00,
 
 // inductance
 0x08, 0x08, 0x08, 0x00, 0x3e, 0x20, 0x20, 0x08, 0x08, 0x08,
 
 // diode
 0x08, 0x08, 0x3e, 0x14, 0x08, 0x3e, 0x08, 0x08, 0x00, 0x00,
 
 // GND
 0x00, 0x00, 0x08, 0x18, 0x28, 0x4e, 0x28, 0x18, 0x08, 0x00,
 
 // wave
 0x08, 0x08, 0x0e, 0x02, 0x3e, 0x20, 0x38, 0x08, 0x08, 0x00,
 
 // music A
 0x00, 0x00, 0x60, 0x7e, 0x02, 0x02, 0x62, 0x7e, 0x00, 0x00,
 
 // music B
 0x00, 0x00, 0x20, 0x50, 0x50, 0x3f, 0x06, 0x0c, 0x00, 0x00,
 
 // heart
 0x00, 0x0c, 0x12, 0x22, 0x44, 0x22, 0x12, 0x0c, 0x00, 0x00,
 
 // rocket or dick
 0x00, 0x00, 0xe0, 0xbe, 0x41, 0xbe, 0xe0, 0x00, 0x00, 0x00,
 
 // satellite
 0x00, 0x32, 0x34, 0x48, 0x4f, 0x48, 0x34, 0x32, 0x00, 0x00,
 
 // speaker
 0x00, 0x00, 0x3c, 0x3c, 0x24, 0x42, 0xff, 0x00, 0x00, 0x00,
 
 // play
 0x00, 0x00, 0x00, 0x7f, 0x3e, 0x1c, 0x08, 0x00, 0x00, 0x00,
 
 // pause
 0x00, 0x00, 0x3e, 0x3e, 0x00, 0x3e, 0x3e, 0x3e, 0x00, 0x00,
 
 // stop
 0x00, 0x00, 0x3e, 0x3e, 0x3e, 0x3e, 0x3e, 0x00, 0x00, 0x00,
 
 // forward
 0x00, 0x3e, 0x1c, 0x08, 0x00, 0x3e, 0x1c, 0x08, 0x00, 0x00,
 
 // backward
 0x00, 0x08, 0x1c, 0x3e, 0x00, 0x08, 0x1c, 0x3e, 0x00, 0x00,
 };
 
 
 最后上传一个LCD5110驱动模板:
 extern const uint8 font_5_8[97][5];
 extern const uint8 icon[][10];
 
 // SPI write byte
 #define LCDSPI_WRITE(dat)         while(0){}
 // clear the D/C line
 #define LCD_SPICMD()                while(0){}
 // set the D/C line
 #define LCD_SPIDAT()                while(0){}
 // clear the RESET line
 #define LCD_RSTL()                        while(0){}
 // set the RESET line
 #define LCD_RSTH()                        while(0){}
 
 // dummy delay
 void delay_ms(int time) {
 while(time --);
 }
 
 /* @ horizontal addressing (V = 0)
 */
 void LCD_draw_bytes(const uint8 *buffer, int nbytes) {
 while(nbytes --) {
 LCDSPI_WRITE(*(buffer ++));
 }
 }
 
 /* @ x: [0, 83]
 * @ y: [0, 5]
 */
 void LCD_set_xy(uint8 x, uint8 y) {
 LCD_SPICMD();
 LCDSPI_WRITE(0x40 | y);
 LCDSPI_WRITE(0x80 | x);
 LCD_SPIDAT();
 }
 
 /*
 * @ clear the LCD
 */
 void LCD_clear() {
 int i;
 uint8 buffer = 0x00;
 
 LCD_set_xy(0, 0);
 for(i = 0; i < 504; i ++) {
 LCD_draw_bytes(&buffer, sizeof(buffer));
 }
 LCD_set_xy(0, 0);
 }
 
 /*
 * @ write char by ascii code
 */
 void LCD_draw_string(uint8 *str) {
 int index;
 uint8 c;
 
 while(*str != 0) {
 c = *str;
 index = c - ' ';
 str ++;
 LCD_draw_bytes(font_5_8[index], 5);
 LCDSPI_WRITE(0x00);
 }
 }
 
 /*
 * @ write symble by id
 * @ id = [0, 21]
 */
 void LCD_draw_symble(uint8 id) {
 if(id > 21) {
 id = 0;
 }
 LCD_draw_bytes(font_5_8[id + 0x5f], 5);
 LCDSPI_WRITE(0x00);
 }
 
 /*
 * @ LCD draw icon
 * @ id = [0, 26]
 */
 void LCD_draw_icon(uint8 id) {
 LCD_draw_bytes(icon[id], 10);
 LCDSPI_WRITE(0x00);
 LCDSPI_WRITE(0x00);
 }
 
 /* Init LCD and IOs
 */
 void LCD_init(){
 // init spi and ios here
 LCD_RSTL();
 delay_ms(1000000);
 LCD_RSTH();
 delay_ms(1000000);
 LCD_SPICMD();
 // config the LCD at 3.3V
 LCDSPI_WRITE(0x21); // ext cmd
 LCDSPI_WRITE(0xBF); // VLCD
 LCDSPI_WRITE(0x13); // BIAS = 1:48
 LCDSPI_WRITE(0x20); // basic cmd
 LCDSPI_WRITE(0x0c); // normal display
 // clear screen
 LCD_SPIDAT();
 LCD_clear();
 }
 
 #if (0)
 // test only
 void LCD_test() {
 int i;
 
 TRACE_DEBUG("LCD TEST");
 LCD_init();
 LCD_draw_string("!\"#$%&'()*+,-./");
 LCD_draw_string("0123456789:;<=>?@");
 for(i = 0; i < 22; i ++) {
 LCD_draw_symble(i);
 }
 LCD_clear();
 LCD_draw_string("ABCDEFGHIJKLMNOPQRSTUVWXYZ[]^_`");
 LCD_draw_string("abcdefghijklmnopqrstuvwxyz{|}~");
 LCD_clear();
 for(i = 0; i < 27; i ++) {
 LCD_draw_icon(i);
 }
 }
 #endif
 
 
 
 
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